using System;
using System.Collections.Generic;
using System.Text;

namespace BoOnce.GameLogic.Entities
{
    class ProgressBar : HUD
    {

        public override void QuickDraw(Microsoft.Xna.Framework.GameTime gameTime, Microsoft.Xna.Framework.Graphics.SpriteBatch spriteBatch)
        {
            throw new Exception("The method or operation is not implemented.");
        }

        public override void Update(Microsoft.Xna.Framework.GameTime gameTime)
        {
            throw new Exception("The method or operation is not implemented.");
        }
    }
}
